/// MOURNING · RITE · SILENCE
Silence, candlelight, and the weight of absence. Games that feel like vigils.
Slow, deliberate, respectful. Actions that feel like prayers or farewells.
Narratives about loss, memory, and the people we leave behind.
We are mourners, not healers. Knell was founded to honor the endings we usually look away from. Our games are not about overcoming grief — they are about sitting with it, holding it, and letting it be.
Based in a converted funeral home in Savannah, our team of four builds quiet, heavy experiences. Our current rites include a game about a grieving lighthouse keeper, a interactive elegy for a lost friend, and a slow walk through an empty cathedral.
The bell tolls for thee. Listen.
A walking sim about loss and memory. Available on itch.
Stream on Bandcamp. Choral drones and field recordings.
How we turned grief into game mechanics.